

And Sunshine’s secret levels, which removed the water jetpack, were a direct inspiration on the winning Galaxy series. Making Mario fun and useful and challenging was a big lesson Nintendo carried over to its later Switch release. But that shouldn’t take away from the fact that this is probably still the most fun version of Mario to control. They never quite figured out the appropriate amount of challenge to fit with Mario’s newfound freedom to fly and hover. This led to an ambitious open-world design that was a bit confused. It dared to redefine what regular Mario felt like. It enhanced Mario’s core abilities of jumping.

Instead of Mario’s traditional powerups like flowers and stars, which gave him additional new powers, Sunshine’s water jetpack did something revolutionary. As a result, Super Mario Sunshine is packed with ideas. The first GameCube Mario was also Mario’s grand return to 3D adventuring, after Super Mario 64 blew the doors open for the genre.
